Small Spider
The small spider is one of the smallest creatures found on Eternity. Found in Underworld and Lavaforge.
The small spider can be found dropping from ceilings and hiding in barrels.
Small spiders have two known attacks. Small spiders at distance will attempt to leap at the player and latch onto their head. Up close however, the Spider will attempt to close distance and bite the player.
All small spider variants have only 1 hit point.
Spider
The spider is a ferocious enemy of Eternity as capable as they are large.
Found in Underworld and Lavaforge, these critters deal great damage to any player unfortunate enough to be caught in their snare.
Spiders employ two attacks against the player whenever possible. The spider will attempt to shoot webbing at any player at distance in an attempt to immobilize them all while trying to close the gap between the player and itself. Once in melee range, the Spider will attempt to bite the player
Bat
Bats are a terrible scourge found in both Lavaforge and Underworld.
Bats will seek out the nearest player after materializing.
Bats will follow the player at distance until an opportunity to swoop in and strike arrives.
Despite high damage and elemental variants, Bats are rather weak having only 1 hit point.
Blob
Blobs are quick and feisty little bubbles are questionable fluid. Found in Vilehalls.
Blobs will drop into rooms by seeing through the stone in the ceiling.
Blobs will immediately pursue the nearest player after spawning. Blobs have two attacks. Blobs will attempt to leap at any player a moderate distance from them. A Blobs withing melee range however will attempt to attack the players feet!
Blobs are quite fragile, only having 1 hit point.
Skeleton Archer
Skeleton archers are very capable opponents at range. Found in all realms.
Archers will crawl out from the ground once a player enters the room. Archers will attempt to keep a moderate distance from the nearest player and leash a volley of ranged attacks while strafing.
Skeleton Archers are most dangerous when appearing in their elemental forms!
Skeleton Archers have noticeably less health than their minion and warrior counterparts.
Skeleton Mage
Skeleton Mages are terribly lethal undead that wield magic against the player. Found in all realms.
Skeleton Mages crawl from the ground when a player enters the room.
Skeleton Mages employ two critical attacks against players within range.
Mages will fire magic missiles at players too far to swing at, These attacks deal critical damage.
Mages will attempt to swing their staff at any player too close.
Mages have less health than their warrior counter parts.
Skeleton Minion
Skeleton Minions are the most basic of enemies encountered on Eternity, though this doesn’t make them any less dangerous. Found in all realms.
Minions are and exclusively melee enemy that will run towards the nearest player.
Once close enough to a player, the Skeleton Minion will slow down and cautiously approach the player. The minion will keep their weapon up prepared to block and regularly attempt to swing at the player.
Skeleton Minions are weaker than their Warrior counterparts.
Skeleton Warrior
The Skeleton Warrior is Eternity’s Finest Enemy found in all realms.
Warriors will seek out the nearest player and begin moving towards them without delay. Once close enough the Warrior will begin a careful approach with their weapon raised.
Warriors have 3 attacks they employ against the player. Their leap attack done at moderate range. Their swinging attacks done in melee range. Lastly their kick attack done when players are to close for the former.
Warriors have a moderate amount of health.
Skeleton Boss
The Skeleton Boss is amongst the most feared combatants of Eternity’s legions found in all realms.
The Skeleton Boss roars as they rise to their feet and will immediately begin chasing the nearest player.
The Skeleton Boss has an arsenal of attacks readied for the player. Their primary attack is their great sword which they will attempt to swing at nearby players. They will also lunge with their sword in an attempt to hit out of range players. They will try and lasso distant players and drag them into melee range to continue their assault. They will occasionally bring their sword down on the ground creating multiple flaming pillars. They will occasionally stop and throw a flaming fire ball as well. Lastly The Skeleton Boss will attempt to charge nearby players, dealing large amounts of damage. The Skeleton Boss has a large amount of health.
Scorpion
The Scorpion is one of the most basic enemies found in Sandstorm.
These not so little creatures are likely to unbury themselves once a player enters their rooms and immediately begin hunting them.
These predators will constantly approach the player only stopping to fire venom from their stinger.
Once in melee range these critters will attempt to relentlessly sting the player.
Scorpions have a moderate amount of health.
Tiny Wasp
Amongst the most lethal of Eternity’s minions floats the Tiny Wasp. This critter swarms Sandstorm and Vilehalls.
This tiny critter deals massive damage with its only attack, detonation.
These wasps will weave around the player and even evade projectiles in an attempt to close the gap between players and themselves. Once close enough the Tiny Wasp detonates in an explosion. The Tiny Wasp has 1 hit point.
Medium Wasp
The medium wasp is not an uncommon site within Sandstorm and Vilehalls.
These large critters actively fire venom from their stingers while attempting to engage to player in melee range.
The main strength of the Medium Wasp lies in its cooperation with fellow wasps to swarm individual players.
Wasps are also know to evade oncoming projectiles such as arrows. Wasps have a small amount of health.
Zombie
The Zombie is without question Eternity’s slowest nuisance found in all realms.
The Zombie is a slow walking enemy that will pursue the nearest player.
Zombies will attempt to swipe at any player nearby.
Zombie limbs can be removed will well placed strikes and can be grabbed by the head.
Zombies are incredibly durable and normally require head trauma to incapacitate. Large amount of health.
Imp Minion
The Imp Minion is one of the more common enemies found in Underworld and Lavaforge.
The Imp minion is one of the only enemies to actively charge the player with no regard for it’s own safety.
Minions only care about harming the player and will never act to defend itself.
The Minion will sprint to the nearest player and leap at them once close enough to attack, afterwards they will attempt to stay in melee range and swing their clever at the player. Minions can have their horns knocked off though this isn’t an indication of their health.
The Minion has a moderate amount of health.
Ranged Imp
Uber Mage
The Uber Mage is a blight upon all realms of Eternty.
This ancient magi is a master of magic and capable in melee.
The Uber Mage’s main attacks include magic missles, summoning skeltons, spiders and imps, Magic spikes, shields and a concussive blast that pentrates armor.
The Uber Mage is known to frequently teleport nearby the player.
The Uber Mage has a moderate amount of health.
The Bestiary
Eternity is home to many creatures and denizens. Here within these tomes is the collective knowledge of each and every one.
The Ranged Imp is a deadly combination of speed and ranged capability. Found in Lavaforge and Underworld
The Ranged Imp will sprint to the nearest player and stop well outside of their melee range. The Imp will begin to throw its axes at the player trying to strike them down from afar. Players who get close enough to the Imp will find they are more than capable up close. The Imp will engage in melee, swinging at the players while trying to create distance to return to its throwing attacks.
The Imps horn can be broken, this however is not an indication of health.
The Ranged Imp has a moderate amount of health.
Imp Warrior
The Imp Warrior is the scourge of the Underworld and Lavaforge.
Capable of range, melee, and leap attacks, this monster is worth of the title “Fiend”.
Warriors will Sprint to the nearest player when possible and leap when close enough. Any players who attempt to run away will find the sickles of the Warrior are just as deadly at range as they are up close. Once close enough the warrior will attempt to swing at the player in melee.
The Imps horns can be broken, this however is not an indication of health. They’ve Moderate health.
Kamikaze Imp
The Kamikaze Imp is a relentless and explosive foe. For it, it’s not about winning, it’s about making sure you don’t.
These fierce Enemies are found in Lavaforge.
As soon as the Imp finds a target they will sprint directly to them, climbing over and around whatever obstacle may bar their path to you. Just out of melee range these monsters will begin hurling bobs at the player before rushing again. Once close enough the Imp will dive at the player with primed bombs in hand, fully intending to sacrifice for it’s only goal. Your demise.
The Imps horns can be broken, this however is not an indication of health. They’ve lesser health.
Lost Soul
The Lost Soul is one of the terrors found in Lavaforge.
The Lost Soul is a floating skull that wanders the dungeon searching for the player. Once a Lost Soul locates a player they will immediately scream and begin their pursuit.
When a Lost Soul closes in on a player they will immediately explode dealing massive amounts of area damage.
Lost Souls only have 1 hit point.
Large Wasp
The Large Wasp is a boss creature found in all realms.
The Large Wasp will fly around the dungeon area firing venom from its stingers at the player.
The Wasp will also frequently attempt to sting the player up close dealing massive damage.
The Wasp can also summon Medium and Tiny Wasps.
The Large Wasp has a moderate amount of health.
Blind Octoculus
The Blind Octoculus is an incredibly loud monster found in Lavaforge and Underworld.
The Blind Octoculus will wander the dungeon searching for players. It will attack any player making noise.
The Octoculus will spit fire at range and attempt to bite the player up close.
The Octoculus can eat the player whole, initiating a respawn.
The Octoculus has a moderate amount of health.
Octoculus
The Octoculus is a flying multi eyed boss monster found in all realms.
The Octoculus will spit fire at nearby players as well as firing multiple seeking projectiles from its mouth.
As the Octoculus takes more damage it will fire explosive eyes floating around it.
The Octoculus is capable of devouring the player if they get too close.
The Octoculus has a moderate amount of health.
Octoculus Boss
The Octoculus Boss is a flying multi eyed boss monster found in all realms. They are the superior version of the Octoculus
The Boss will spit fire at nearby players as well as firing multiple seeking projectiles from its mouth. As the Boss takes more damage it will fire explosive eyes floating around it.
The Boss will occasionally teleport to different locations near the player.,
The Boss is capable of devouring the player if they get too close.
The Boss has a moderate amount of health.